Design and Development of Educational Games for Pre-service Teachers' Professional Development in the GAI Era - Based on Unity 3D

Authors

  • Yanglu Xiong Zhejiang University of Technology
  • Chenlu Liu Zhejiang University of Technology
  • Jixin Meng Zhejiang University of Technology
  • Hao Zheng Zhejiang University of Technology
  • Wei Xu Zhejiang University of Technology

Keywords:

generative artificial intelligence, educational games, pre-service teachers' professional development

Abstract

This study aims to design and ultimately develop a 3D virtual scene-based digital game for pre-service teachers' professional development utilizing the Unity 3D platform. Players interact with Non-Player Characters(NPCs) and generative artificial intelligence (GAI) teaching agents by navigating through various simulated learning scenarios, engaging in treasure hunts, and answering questions. Drawing upon the newly evolved Bloom's Taxonomy of Cognitive Domain for educational objectives, learning tasks tailored to different levels of cognitive goals are designed. Through the two-dimensional construction combining the sequential framework of unit knowledge points and a personalized question bank, along with the incorporation of gamification mechanisms such as points, badges, and rankings, the study introduces video and text-based learning modules to achieve high-quality gamified learning experiences.

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Published

2025-06-06