A Study on the Learning Effectiveness and Acceptance of Virtual Reality Integration in Fifth-Grade Students’ Science Learning: Case Studies of ’Understanding the Three Elements of Sound’ Units

Authors

  • Po-Yu Chang NTHU
  • Fang-Yu Ho NTHU
  • Chiu-Pin Lin NTHU
  • Jing-I Wu NTHU
  • Cheng-Hung Wang NUK

Keywords:

Virtual Reality, Situated Learning, Technology Acceptance Model

Abstract

In recent years, Virtual Reality (VR) technology has become a significant direction for educational innovation. By creating immersive virtual learning environments, VR helps students better understand abstract concepts and complex knowledge intuitively. This study employed a quasi-experimental design to compare the learning achievements of fifth-grade students in the "Three Elements of Sound" unit using VR technology versus traditional teaching methods and to explore students' acceptance of learning with VR. The quasi-experimental results indicated that: (1)Students using traditional musical instruments showed significant improvement between the pretest and posttest, while those using VR technology did not exhibit significant progress. (2)Low-performing students showed significant improvement under both teaching methods. Regarding VR acceptance, students' acceptance of the new technology increased as their experience with it grew.

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Published

2025-06-06