From "Outsider" to "Little Player": A Case Study on the Transformation Path and Support Strategies for Redirecting Children's Online Media Addiction to Embodied Game Participation — An Exploration of the "Six-Step Correction Method"
Keywords:
在线媒体沉迷, onlinemediaaddiction; embodiedgameparticipation; activeplay; guidancepathway; supportstrategies, 具身游戏参与, 主动游戏, 引导路径, 支持策略Abstract
In the digital-intelligent age, children risk alienation from media information, reducing participation in real-world activities. Typical cases show online-media addiction, loss of interest in real games, and hindered social-emotional development. Based on the analysis of "Manman", the "Six-Step Correction Method" was constructed, including online attribution, game guidance, social support, scenario improvement, cooperation reinforcement, and teacher withdrawal mechanism. After intervention, "disengaged outsiders" became "engaged players", regaining embodied gaming capabilities. The study suggests building an emotional and trust relationship centered on children's game ability improvement among parents, teachers, and children, advocating collaborative efforts from families, schools, and communities to create multi-agent support strategies. This research provides empirical exploration and case-based insights for constructing an autonomous knowledge system for play-based education in Chinese preschool education.