Design and application of experiential educational game framework for primary school students' information social responsibility training

Authors

  • 孙可欣 鲁东大学教育学院
  • 魏雪峰 鲁东大学教育学院
  • 韩春 鲁东大学教育学院
  • 张嫣然 鲁东大学教育学院
  • 王严尉 鲁东大学教育学院

Keywords:

信息社会责任, Informationsocietyresponsibility; Educationalgames; Gamificationteaching; Corequality 基金项目:山东省人文社会科学课题(智库重点项目)“人工智能支持下的小学个性化作业 设计与应用研究”(编号:2023-zkzd-014), 教育游戏, 游戏化教学, 核心素养

Abstract

With the deep penetration of digital technology, primary school students, as digital natives, face the severe challenge of the lack of responsibility in the information society. As one of the four core qualities of information technology, the cultivation of information social responsibility is crucial to the shaping of children's values and the formation of digital citizenship. However, the traditional education model is difficult to effectively improve its ability of information recognition, privacy protection, and moral decision-making due to problems such as delayed content, single method, and lack of feedback. This study builds an experiential educational game framework for primary school students' information social responsibility training, including a four-module collaborative dynamic learning system of "situational narrative - task system - interactive feedback - metacognitive training", which provides an innovative scheme with both theoretical value and practical significance for information social responsibility education and helps the systematic cultivation of digital citizenship literacy.

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Published

2025-06-06