A Preliminary Study on a Board Game Integrating Mobile Technology Contextual Clue Scaffolding and a Bidding Mechanism to Train Procurement Strategy Thinking
Keywords:
行動科技, mobiletechnology; contextualcluescaffolding; bidding; procurementstrategythinking; boardgames, 脈絡線索鷹架, 競標機制, 採購策略思維, 桌上遊戲Abstract
This study designed a board game that integrates mobile technology contextual clue scaffolding and a bidding mechanism to train procurement strategy thinking. The game components include role cards and fish cards. Players use mobile technology to read and analyze contextual clue information on the cards, identify the correct procurement targets, and develop the optimal overall procurement strategy. This study adopted a single-group pretest-posttest design with 24 second-year high school students in Taiwan as participants. The results indicate that students were engaged in the game to a certain extent, and the bidding-based game did not cause excessive anxiety or cognitive load for the learners.
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Published
2025-06-06
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