A Preliminary Study on a Board Game Integrating Mobile Technology Contextual Clue Scaffolding and a Bidding Mechanism to Train Procurement Strategy Thinking

Authors

  • 李承泰 臺灣科技大學應用科技研究所
  • 黃玉如 基隆市八斗高級中學
  • 杜乙珊 基隆市八斗高級中學
  • 王筱喬 基隆市八斗高級中學
  • 李子鈺 基隆市八斗高級中學
  • 侯惠澤 臺灣科技大學應用科技研究所

Keywords:

行動科技, mobiletechnology; contextualcluescaffolding; bidding; procurementstrategythinking; boardgames, 脈絡線索鷹架, 競標機制, 採購策略思維, 桌上遊戲

Abstract

This study designed a board game that integrates mobile technology contextual clue scaffolding and a bidding mechanism to train procurement strategy thinking. The game components include role cards and fish cards. Players use mobile technology to read and analyze contextual clue information on the cards, identify the correct procurement targets, and develop the optimal overall procurement strategy. This study adopted a single-group pretest-posttest design with 24 second-year high school students in Taiwan as participants. The results indicate that students were engaged in the game to a certain extent, and the bidding-based game did not cause excessive anxiety or cognitive load for the learners.

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Published

2025-06-06