The Impact of Introducing a Real-Time Feedback System into Gamified Rhythm Training on Learners’ Learning Motivation and Self-Efficacy
Keywords:
即時回饋, immediatefeedback; gamification; rhythmtraining; learningmotivation; self-efficacy, 遊戲化, 節奏訓練, 學習動機, 自我效能Abstract
This project uses the true experimental research method, and the experimental subjects are students who learn musical instruments in a music classroom in central Taiwan. The experimental group used the Rhythm Trainer APP for gamified teaching, while the control group used the traditional metronome. The results show that neither the system nor the traditional metronome can significantly improve students' learning motivation and self-efficacy. However, the interview results indicate that, compared with traditional metronomes, this system can better maintain students' concentration and reduce fatigue during practice. The metronome, on the other hand, is more suitable for basic rhythm stability training. Therefore, this study confirms that the application of instant feedback technology in music education is effective, but still needs to be adjusted and supplemented according to student needs.