Collaborative Human-AI Generative Board Game Design and Simulation Using Agent-Based Modeling and Large Language Models: A Case Study of Confucian Odyssey: The Journeys of Confucius

Authors

  • 陈弘正 黄冈师范学院 机电与智能制造学院
  • 林玉惠 黄冈师范学院 教育学院
  • 李威 黄冈师范学院 教育学院

Keywords:

大语言模型(LLMs), Large Language Models (LLMs); Deepseek Model; Agent-Based Modeling (ABM); Board Game Design andSimulation; Human-AICollaborationandGame-BasedLearning 121, Deepseek模型, 代理人基模型(ABM), 桌游设计与模拟, 人机协作与游 戏化学习

Abstract

This study explores the application of Large Language Models (LLMs) and Agent-Based Modeling (ABM) in collaborative human-AI generative board game design and simulation, using Confucian Odyssey: The Journeys of Confucius as a case study. Using the Deepseek model and a P-T-R iterative workflow, the research integrates Confucian cultural elements with strategic gameplay. The board game features multiple victory paths that include cultural transmission, political expansion, and moral cultivation. ABM simulations reveal the influence of resource dynamics, moral choices, and player interactions on the evolution of the game, validating the balance and educational value of the game. Based on simulation analysis, the resource system and rules were further optimized. The results demonstrate that LLMs enhance the efficiency of concept generation and content development, while ABM provides quantitative validation. This study presents a new approach that combines generative AI and system modeling, offering practical insights into the integration of historical education with game-based learning.

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Published

2025-06-06