Using tabletop games combined with AR to build a collaborative learning system to explore the effectiveness of itinerary planning

Authors

  • 林佳陞 銘傳大學休閒遊憩管理學系
  • 洪浚祐 國立陽明交通大學科技管理研究所
  • 林芝育 國立嘉義大學行銷與觀光管理學系行銷管理碩士班
  • 徐瑋葶 銘傳大學觀光事業管理學系碩士班

Keywords:

擴增實境, Augmentedreality; Collaborativelearning; gamifiedexperience; learningeffectiveness; Tabletopgame, 桌上遊戲, 協同學習, 遊戲化體驗, 學習成效

Abstract

Technology brings a new dimension to learning, while games create engaging learning pathways. Travel itinerary planning is a key competency in tourism, encompassing itinerary design, resource allocation, and decision-making. However, traditional teaching methods still dominate, limiting diverse learning approaches. This study develops a collaborative learning system integrating augmented reality (AR) with board games to explore its impact on learning outcomes and gamified experiences. Results indicate that AR enhances sensory interaction, enjoyment, and achievement while promoting knowledge internalization and creativity, ultimately improving learning effectiveness. These findings suggest that diversifying teaching methods can enhance learning experiences. This research hopes to provide valuable insights for tourism education.

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Published

2025-06-06