Using tabletop games combined with AR to build a collaborative learning system to explore the effectiveness of itinerary planning
Keywords:
擴增實境, Augmentedreality; Collaborativelearning; gamifiedexperience; learningeffectiveness; Tabletopgame, 桌上遊戲, 協同學習, 遊戲化體驗, 學習成效Abstract
Technology brings a new dimension to learning, while games create engaging learning pathways. Travel itinerary planning is a key competency in tourism, encompassing itinerary design, resource allocation, and decision-making. However, traditional teaching methods still dominate, limiting diverse learning approaches. This study develops a collaborative learning system integrating augmented reality (AR) with board games to explore its impact on learning outcomes and gamified experiences. Results indicate that AR enhances sensory interaction, enjoyment, and achievement while promoting knowledge internalization and creativity, ultimately improving learning effectiveness. These findings suggest that diversifying teaching methods can enhance learning experiences. This research hopes to provide valuable insights for tourism education.