新课标视域下信息科技课程游戏化教学模式设计与应用
Keywords:
新课标, New Curriculum Standards; Information Technology curriculum; educational games; gamified teaching model, 信息科技课程, 教育游戏, 游戏化教学模式Abstract
The Information Technology curriculum, crucial for developing students' information literacy in basic education, currently suffers from low engagement and insufficient practicality, leading to poor knowledge retention and diminished motivation. Addressing these issues under the New Curriculum Standards for Compulsory Education (2022 Edition), which prioritize core innovation competencies, this study develops a task-driven gamified teaching model integrating educational games. Using "voice technology learning" as a case study, we designed and conducted teaching experiments. Results demonstrate that this model significantly enhances learning interest and collaborative skills, offering theoretical and practical insights for curriculum reform. The findings highlight the effectiveness of combining educational games with the New Curriculum Standards in optimizing the Information Technology curriculum's instructional design.Downloads
Published
2025-06-06
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