「STEAM中作樂」跨學科培養學生計算思維
Keywords:
計算思維, Computational Thinking; STEAM Interdisciplinary Learning, STEAM跨學科Abstract
In recent years, countries around the world have been actively promoting the teaching of "computational thinking" at the primary and secondary school levels, aiming to cultivate students' ability to effectively solve real-life problems using computational thinking and information technology. Through teamwork in information technology creation and problem-solving, students not only enhance their communication and expression skills but also develop innovative thinking. This paper shares a school-based interdisciplinary teaching experience, focusing on the creation of smart toys as a theme, integrating content from general studies, computer science, and integrated subjects to create an engaging learning environment for fifth-grade students. Through hands-on practice, students gradually become familiar with the process of identifying and solving problems in natural contexts, applying their own experiences and existing knowledge to address challenges, ultimately fostering their innovative and computational thinking abilities.Downloads
Published
2025-06-06
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