以「樂齡科技」為主題的跨學科創科課程實踐研究 —— 香港中學STEAM教育的設計與實施案例
Keywords:
跨學科, Interdisciplinary; Innovation & Technology; STEAM Education; Project Based Learning; Gerontechnology, 創新科技, STEAM教育, 專題式學習, 樂齡科技Abstract
This article presents a case study of an interdisciplinary innovation and technology curriculum on "Gerontechnology," aimed at nurturing students' creativity, technological skills, and social responsibility through design thinking and interdisciplinary learning. It integrates knowledge from Science, Computer Literacy, and Design & Technology subjects, supported by diverse activities guiding students from ideation to prototype demonstration. The article discusses the curriculum's design principles, cross-curricular collaboration, and implementation while offering insights into its educational significance. Recommendations for future improvements are provided as a reference for advancing STEAM education in Hong Kong secondary schools.Downloads
Published
2025-06-06
Issue
Section
文章